Chrono Disfunglement is a 3D puzzle platformer in which you have the power to control time around the world, and for the first time ever, on individual objects! Navigate your way through each intricately designed level, challenging you to see solutions not just in space, but time as well!
Chrono Disfunglement also managed to snag a sweet IGF 2013 Student Showcase Honorable Mention as well as a feature on popular PC gaming site Rock Paper Shotgun.
https://www.youtube.com/watch?v=Lq6_JlqvEA0
In addition, Chrono Disfunglement picked up the coveted Claude Comair Game of the Year award at the DigiPen Game Awards 2013 on top of 5 other categories including:
- Most Innovative Design
- Best Senior Game in an Original/Custom Engine
- Best Senior Technology
- Best 3D Visual Design in an Original/Custom Engine
- Best Graphics Technology in an Original/Custom Engine
The game is currently under development (and is developed from scratch using C++ and OpenGL) and is expected to be done by Fall 2013.
Find out more about the game at www.chronodisfunglement.com or check out our Facebook page at www.facebook.com/ChronoDisfunglement
Roles: Producer, Lead Designer, Gameplay Programmer, UI/UX Designer, 2D Artist
- Conceptualized main game concept and core mechanics
- Conceptualized visual style through use of concept art and visual development sketches
- Managed production of the game including team scheduling and tasking
- Designed tutorial levels that introduced new gameplay concepts, large set piece levels as well as the final, defining level of Chrono Disfunglement
https://www.youtube.com/watch?feature=player_embedded&v=DOxs1H-YXlA