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Gabriel Tay | Game Developer
ABOUT ME
Me
Resume (CV)
Contact Me
GAMES
Skull and Bones
Assassin’s Creed Valhalla
Assassin’s Creed Odyssey
Assassin’s Creed Origins
Assassin’s Creed Syndicate
Assassin’s Creed Unity
Chrono Disfunglement
Bifrost
Monster Plant Story
Magnattack
Origami
Shift
Stop The Knights
DESIGN REWIND
Level Design
Unity Tech Demos
Making Chrono Disfunglement
OODLES OF DOODLES
Game Details
Platforms
Xbox One
PS4
PC
Role
Key Topics Driven
Technical design bridge for the zone closing feature
Script-based predictive AI
Script-based rubberbanding
Non-linear, reactive scripted events
Level Designer
Metric-constrained grayboxing on the Time Anomaly / Helix Rift Sequences
Scripted event pacing and design
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ABOUT ME
Me
Resume (CV)
Contact Me
GAMES
Skull and Bones
Assassin’s Creed Valhalla
Assassin’s Creed Odyssey
Assassin’s Creed Origins
Assassin’s Creed Syndicate
Assassin’s Creed Unity
Chrono Disfunglement
Bifrost
Monster Plant Story
Magnattack
Origami
Shift
Stop The Knights
DESIGN REWIND
Level Design
Unity Tech Demos
Making Chrono Disfunglement
OODLES OF DOODLES
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