Game Details

Platform

  • Windows

Engine

  • Wakka5 Engine (WFE) (Built from the ground up using C++ and OpenGL)

Dev Team

  • 9

Key Topics Driven

  • Conceptualized main game concept and core mechanics
  • Conceptualized visual style through use of concept art and visual development sketches
  • Managed production of the game including team scheduling and tasking
  • Designed tutorial levels that introduced new gameplay concepts, large set piece levels as well as the final, defining level of Chrono Disfunglement
  • Developed event-based scripting functionality to support a range of scripted events

Roles

  • Producer
  • Lead Designer
  • Gameplay Programmer
  • UI/UX Designer
  • 2D Artist
  • VFX Artist

IGF 2013 Student Showcase Honorable Mention and DigiPen Game Awards 2013 Game of the Year, Chrono Disfunglement is an ambitious 3D puzzle platformer in which, for the first time ever, you get to control time on individual objects without changing time itself!

Navigate your way through each intricately designed level, challenging you to see solutions not just in space, but time as well!

Also featured on popular PC gaming site Rock Paper Shotgun.

In addition to snagging the coveted Claude Comair Game of the Year award at the DigiPen Game Awards 2013, Chrono Disfunglement also won in 5 other categories including:

  • Most Innovative Design
  • Best Senior Game in an Original/Custom Engine
  • Best Senior Technology
  • Best 3D Visual Design in an Original/Custom Engine
  • Best Graphics Technology in an Original/Custom Engine

The game was developed from scratch using C++ and OpenGL. Find out more about the game at www.chronodisfunglement.com or check out our Facebook page at www.facebook.com/ChronoDisfunglement

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