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Gabriel Tay | Game Developer
ABOUT ME
Me
Resume (CV)
Contact Me
GAMES
Skull and Bones
Assassin’s Creed Valhalla
Assassin’s Creed Odyssey
Assassin’s Creed Origins
Assassin’s Creed Syndicate
Assassin’s Creed Unity
Chrono Disfunglement
Bifrost
Monster Plant Story
Magnattack
Origami
Shift
Stop The Knights
DESIGN REWIND
Level Design
Unity Tech Demos
Making Chrono Disfunglement
OODLES OF DOODLES
Game Details
Platforms
Xbox Series
PS5
PC
Role
Associate Content Director
Contracts and Missions
Multiplayer and Social Systems
World Activities Content and Systems
Narrative and Realization
Key Topics Driven
Set direction for a player-autonomy driven approach to missions that balances the needs of PvE and PvP
Technical designer for the mission systems
Lead a multidisciplinary and multi-studio team across different countries over a broad range of topics spanning gameplay systems and content
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ABOUT ME
Me
Resume (CV)
Contact Me
GAMES
Skull and Bones
Assassin’s Creed Valhalla
Assassin’s Creed Odyssey
Assassin’s Creed Origins
Assassin’s Creed Syndicate
Assassin’s Creed Unity
Chrono Disfunglement
Bifrost
Monster Plant Story
Magnattack
Origami
Shift
Stop The Knights
DESIGN REWIND
Level Design
Unity Tech Demos
Making Chrono Disfunglement
OODLES OF DOODLES
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