Ability to tie the various game elements across gameplay, narrative, world, and realisation into a cohesive player experience to showcase the diversity and fun in games.
Experienced with both linear and open-ended objectives and identify key motivational drivers across game pillars to provide an anchor for players to engage with the game
Strong understanding between spatial interaction and its relation to player experience and able to make use of motion, lights and sounds. Able to rapidly visualize detailed level layouts complete with annotations and desired flow and progression and grayboxing
Strong understanding of building immersive virtual worlds that reflect credible geography, history, themes, culture, ecology and environmental stories. Crafting worlds is an inspired exercise in deep research of real-world examples and adapting them into interactive experiences
Strong understanding of game design concepts, theories and its intricacies. Regularly keeps up with design trends and principles that apply to past, present and upcoming shifts in design paradigms and models. Approaches design ideation and decision-making with a balance of data-driven feedback and intuition
Leveraging my experience in programming in C/C++ to autonomously create gameplay systems, features, and design tools to bring ideas to life
Particular passion in building highly modular and user-friendly designer tools and ingredients that can easily adapt to individual designer and scenario needs
Keen sense of the user experience across product features and building solutions that reinforce the product identity while designing intuitive elements and flow for a range of functions to bring accessibility to a wide user base including FTUE
Deliver strong narrative through immersive design that leverages the strengths of interactive mediums to tell engaging stories, or even give players the tools to craft their own. Able to work closely with writers to craft linear and non-linear narratives to deliver exposition in an interactive experience by identifying systems that narrative can leverage
Comfortable and knowledgeable about creative software suites such as Autodesk 3ds Max, Adobe Photoshop/Illustrator/XD, to quickly sketch out concepts to express ideas in a visual way as well as creating concept art to convey mood, perspective or composition of a scene and create geometry, complete with texturing and basic rigs
Strong writing skills in analysis, detailed documentation in design and technical areas, as well as crafting engaging narrative scenarios through text and dialogue
Able to manage teams, schedule and delegate tasks, maintain documentations as well as organise data. Given my skill-set, I see myself as the bridge between various job families; an individual that understands the challenges and realities concerning game development
Strong sense of design, layout and colour composition to deliver visual impact without sacrificing clarity and comprehension
Always open to learning new ways to approach a task – whether it’s an idea, a tool or a piece of knowledge, I’m willing to learn and know more about it
Able to harness the features in commercial game engines and 3D software suites such as Unreal Engine (UE4/UE5), Unity3D, Adobe Creative Cloud, 3ds Max, etc. to quickly bring ideas to life