Resume (CV)

Core Skills

Quest and Mission Design

Ability to tie the various game elements across gameplay, narrative, world, and realisation into a cohesive player experience to showcase the diversity and fun in games. 

Experienced with both linear and open-ended objectives and identify key motivational drivers across game pillars to provide an anchor for players to engage with the game

World and Level Design

Strong understanding between spatial interaction and its relation to player experience and able to make use of motion, lights and sounds. Able to rapidly visualize detailed level layouts complete with annotations and desired flow and progression and grayboxing

Strong understanding of building immersive virtual worlds that reflect credible geography, history, themes, culture, ecology and environmental stories. Crafting worlds is an inspired exercise in deep research of real-world examples and adapting them into interactive experiences

Game Design

Strong understanding of game design concepts, theories and its intricacies. Regularly keeps up with design trends and principles that apply to past, present and upcoming shifts in design paradigms and models. Approaches design ideation and decision-making with a balance of data-driven feedback and intuition

Gameplay Programming and Technical Design

Leveraging my experience in programming in C/C++ to autonomously create gameplay systems, features, and design tools to bring ideas to life

Particular passion in building highly modular and user-friendly designer tools and ingredients that can easily adapt to individual designer and scenario needs

User Experience (UX) Design

Keen sense of the user experience across product features and building solutions that reinforce the product identity while designing intuitive elements and flow for a range of functions to bring accessibility to a wide user base including FTUE

Narrative Design

Deliver strong narrative through immersive design that leverages the strengths of interactive mediums to tell engaging stories, or even give players the tools to craft their own. Able to work closely with writers to craft linear and non-linear narratives to deliver exposition in an interactive experience by identifying systems that narrative can leverage

Additional Skills

2D and 3D Art

Comfortable and knowledgeable about creative software suites such as Autodesk 3ds Max, Adobe Photoshop/Illustrator/XD, to quickly sketch out concepts to express ideas in a visual way as well as creating concept art to convey mood, perspective or composition of a scene and create geometry, complete with texturing and basic rigs

Writing

Strong writing skills in analysis, detailed documentation in design and technical areas, as well as crafting engaging narrative scenarios through text and dialogue

Production

Able to manage teams, schedule and delegate tasks, maintain documentations as well as organise data. Given my skill-set, I see myself as the bridge between various job families; an individual that understands the challenges and realities concerning game development

Graphic Design

Strong sense of design, layout and colour composition to deliver visual impact without sacrificing clarity and comprehension

Mindset

Keen Learner

Always open to learning new ways to approach a task – whether it’s an idea, a tool or a piece of knowledge, I’m willing to learn and know more about it

Experimental

Able to harness the features in commercial game engines and 3D software suites such as Unreal Engine (UE4/UE5), Unity3D, Adobe Creative Cloud, 3ds Max, etc. to quickly bring ideas to life

Notable Achievements and Features

Industry Features

  • Making of Assassin’s Creed Odyssey Feature
  • Making of Assassin’s Creed Origins Feature
  • Ubisoft Singapore Leadership Program Mentor
  • Demoist for Assassin’s Creed Syndicate at Gamescom 2015
  • Featured in Level Design at Ubisoft corporate video
  • James Cook University Game Jam Judging Panelist
  • Develop Magazine “30 Under 30” in Game Develop Honorable Mention
  • Panelist in the Games Industry and Education Forum sharing information on the state of the game industry in Singapore and how to break into it
  • Brightminds Magazine Graduate Feature
  • Featured in the DigiPen news article Better with Time – Chrono Disfunglement
  • Part of a team presenting a talk in SIGGRAPH Asia 2008’s Machinima Symposium
  • Featured as part of a 6-page feature “Second Life: Game to play along” in the Straits Times Digital Life 2007 about Second Life and its rise
  • Part of the team contributing to Singapore’s bid for the Youth Olympics commissioned by the Ministry of Community Youth and Sports to create a virtual torch relay presented to distinguished guests and VIPs in Suntec City (2007)

Awards

Chrono Disfunglement

Industry
  • IGF 2013 Student Showcase Honorable Mention
  • hoPlay 2013 Finalist
  • Tokyo Game Show “Sense of Wonder Night” Nominee
DigiPen Institute of Technology
  • Most Innovative Design 
  • Best Senior Game in an Original/Custom Engine
  • Best Senior Technology
  • Best 3D Visual Design in an Original/Custom Engine
  • Best Graphics Technology in an Original/Custom Engine

Republic of Singapore Air Force

  • Full-time National Serviceman of the Year 2010
  • Serviceman of the Month (February 2010)
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